Classroom Scavenger Hunt

In creation of a virtual team with various start dates who needed to understand quickly how they would be navigating the classroom learning hub, Teams channel and using OneNote I used gamification to achieve all these goals. By giving students specific tasks to complete as they were onboarded it allowed for a seamless process for integrating students quickly with systems.

Classroom Scavenger hunt which directs user for step by step instructions for joining Teams channel and classroom hub
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Project Management Example